Throne WIP

Overview

Throne is a solo-built strategy game that blends tactical war-game mechanics with narrative-driven tabletop RPG structure. Built in Unity for a close group of friends, the project combines hexagonal map-based combat with council-based diplomacy and decision-making. The game pulls inspiration from both traditional war games and narrative-heavy RPGs, creating a hybrid experience where every battle and political move shapes the story that unfolds.

Current Focus

  • Core systems and interaction design
  • Worldbuilding and narrative structure
  • Refining mechanics and overall scope