I'm a game developer who's contributed to a shipped mobile title and has a passion for building systems-driven games. This portfolio showcases personal projects exploring game design, mechanics, and technical depth.
About Me
I'm a game developer who's contributed to Cash Out Club, a shipped mobile title, during internships. Outside of that, I build my own projects to keep exploring what interests me: Apotheosis Comics, a deckbuilder roguelike I built solo in Unity, a compiler for a subset of Kotlin I wrote with one other collaborator, and Throne, a war-game strategy title with D&D-style roleplaying that I'm solo-developing for my friends.
What I care about most is making games with mechanics that are fun to play with, systems that let players find cool, expressive ways to approach the game instead of just one right answer.
Skills
Unity • C# • C • Kotlin • Lua • Game & Systems Design • Compilers & Language Design • Git & GitHub • QA
Selected Projects
Apotheosis Comics
A superhero-themed deckbuilder roguelike built in Unity, focused on status effects, replayable combat, and a strong systems-driven design.
Kotlin Compiler in C
A compiler built for a small subset of Kotlin as a school project with one other collaborator, covering variables, dynamic typing, functions, conditionals, loops, and core language features.
Throne WIP
A solo-built game project for my friends, blending war-game strategy with a D&D-style roleplaying experience. Still early and actively being developed.